Time on adjusting it especially when working on highly complex Make the lines wonky It can be a hassle, and you will spend a lot of Modelling: extruding, pushing around vertices, making sure we don’t Preferred CAD modelling software), Moi3D, Maya (or your preferred Game-engine, so well have to find workarounds on how we can use theĭata supplied by Fusion, Solidworks or your preferred CAD Modelling Generally used for production parts, that would then later be sent toĪ 3D printer or a CAD Mill. Using CAD-modelling software for game-ready props, since when I started out experimenting with this there wasn't a lot of direction after exporting from Fusion. I decided I wanted to give a small look into my workflow ![]() ![]() ![]() Hey guys, my name is John Kilbride, and I'm a freelance Hard SurfaceĪrtist.
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